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162 Sensor Tests Drones roll Sensor + Clearsight autosoft, not Sensor + Pilot. 146 Rocket/Missile Table The AP for fragmentation rockets/missiles should be +5. 146 Grenade Damage Table The AP for fragmentation grenades should be +5.
#Shadowrun 200 magic icon code
For wide spread, the damage code should be –2 DV, +9 AP. For medium spread, the damage code should be +0 DN, +7 AP. For narrow spread, the damage code should be +2 DV, +5 AP. 144 Shotguns The shotgun damage codes need to take into account the flechette errata. 143 Wide Burst example In the second paragraph, the extra –3 recoil reduces his dice pool to *3* p. 119 Holding your Breath In the first sentence, should be “48 seconds (16 Combat Turns).” p. These extra dice are listed in parentheses after the base skill, as in Spellcasting 4 (+2).” p. Specializations, spells, and other implants may provide bonus dice to a skill, but do not change the base skill rating. A modified skill cannot exceed the base skill rating x 1.5 (making 9 the maximum possible rating, or 10 with the Aptitude quality). Some abilities and implants (as noted) may increase this rating, creating a modified skill rating. 109 Skill Ratings (first paragraph) The paragraph should read: “The unmodified skill rating assigned at character creation or purchased during game play is considered to be the character’s base skill rating. 104 Weapons Specialist Qualities should be 10 BP, not +10 BP Remove the “w/Fragmentation Rocket” Aztechnology Striker 103 Technomancer Change the Active Skills BP Cost to 134. Add a “(+2)” after the English Cityspeak rating Replace the Deception 5 complex form with Exploit 5. 101 Street Samurai Agility should be 5 (7) p. 100 Sprawl Ganger Agility should be 4 (5) Reaction should be 3 Initiative should be 6 p. 99 Smuggler Remove the Smugglers specialization of Etiquette (and the “(+2)”) Remove the entire Hacking skill with specialization. Add the Low Pain Tolerance negative quality (+10BP) p. 98 Radical Eco-Shaman The Spirit Bane (Fire Spirits) quality should be +10 BP. 98 Radical Eco-Shaman Increase Edge to 3. 97 Occult Investigator Increase his Magic to 4.
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96 Hacker Replace the Encrypt 5 program with Exploit 5 p. 95 Gunslinger Adept Her autopicker is Rating 5. Under Active Skills, Firearms Skill Group, change the “+2” in parentheses to “6” p. 95 Gunslinger Adept Increase her Willpower to 4. 94 Face Replace the Mitsubishi Nightsky with a Mercury Comet, a Basic DocWagon contract (1 year), and a Jammer (Area, Rating 2). 91 Covert Ops Specialist Change her jammer to Rating 4 and add a second small container of nanopaste disguise. 91 Covert Ops Specialist Change her container of Nanopaste Disguise to Small instead of Large p. 90 Combat Mage Change his “Increase Initiative” spell to “Increase Reflexes.” p. 89 Bounty Hunter Remove the Poisons specialization for First Aid p. Note that the modified rating is used when calculating costs to improve the skill.” p.
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63 Skill Ratings In the third paragraph, change the second sentence to read: “Some implants and magic, as noted in their descriptions, may increase the actual skill, creating a modified skill rating, whereas others may simply provide bonus dice to the test (and do not affect the base rating at all). 59 Teamwork Tests Add the following line to the end of the first paragraph: “The maximum dice bonus the primary character can receive from teamwork is equal to that character’s skill.” p.
#Shadowrun 200 magic icon free
42 Horizon Headquarters should be “Pueblo Corporate Council” not “California Free State” p. 13 Art Credits Add Adam Jury to Character Sheet Credits Add Dave Allsop, Joel Biske, Marko Djurdjevic, Fred Hooper, Mike Jackson, Dana Knutson, Jeff Laubenstein, Jim Nelson, Steve Prescott, Marc Sasso, Karl Waller, Shane White, Matt Wilson to Illustration Credits. 11 Second Column Should be “Initiative and Edge” (not “End”) on p. To determine which printing you have, see p. 1.8 All corrections will be represented in the corrected fifth printing of Shadowrun, Fourth Edition (the first printing by Catalyst Game Labs).
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